Making Monopoly Better by Youth Financial Education

From an early age, we are taught the wrong things(both mortgaged and unmortgaged). This simulates
about money and business. Consider the very popularmaking monthly payroll and teaches the player the
board game Monopoly(R). The game was developedimportance of cash-flow management.
by an engineer at the beginning of the 20th century. InRule 3) Partnered Ownership.
a world of Robber Barons and at the genesis ofPlayers can partner to form monopolies and divide the
Scientific Management as a management science, it isproceeds as agreed. Property ownership is no longer
possible that a strictly win-lose game is an accuratean attrition game. Deal making is encouraged much
teaching tool about business. To me, this is a grosslyearlier in the game. In the traditional game, many
inaccurate way to teach young people about businessplayers wait until nearly all the properties are acquired
in a Knowledge Economy, where success is muchto begin making deals, which draws the game out. In
more about fostering cooperation, sharing ideas andbusiness, jumping on opportunities quickly is vital to
mutual success. Today's business environment is allsuccess.
about fostering win-win relationships. It's a great time toRule 4) Private Lending
be running a business.Players may lend money to other players under
I love Monopoly(R) but I have found a few minor rulewhatever terms mutually agreed upon. Successful
changes can make it a much more accurate depictionbusiness people know that a lack of money is rarely
about business today. It also makes the game movean obstacle when the opportunity is great. Part of the
more quickly and allows for teaching lessons ofart of deal making is assembling the team that has all
negotiation and the art of creating win-win solutions inthe necessary resources. Often, one party brings
business.funding.
Rule 1) All rents are paid by the bankRule 5) Ending the Game
Rents are not paid by other players. When a playerThe game ends when the last hotel is sold and
lands on another player's property, this simulates thetherefore, the market has achieved "saturation". This
market giving buying signals to the owning player.teaches the importance of taking action quickly and
Rule 2) Making Payrollencourage deal making as soon as possible.
Every time a player passes "Go", the player must payA few simple rule changes like these can reinvent
10% of the purchase price of all owned propertiesMonopoly(R) and make it a much better learning tool.