| From an early age, we are taught the wrong things | | | | (both mortgaged and unmortgaged). This simulates |
| about money and business. Consider the very popular | | | | making monthly payroll and teaches the player the |
| board game Monopoly(R). The game was developed | | | | importance of cash-flow management. |
| by an engineer at the beginning of the 20th century. In | | | | Rule 3) Partnered Ownership. |
| a world of Robber Barons and at the genesis of | | | | Players can partner to form monopolies and divide the |
| Scientific Management as a management science, it is | | | | proceeds as agreed. Property ownership is no longer |
| possible that a strictly win-lose game is an accurate | | | | an attrition game. Deal making is encouraged much |
| teaching tool about business. To me, this is a grossly | | | | earlier in the game. In the traditional game, many |
| inaccurate way to teach young people about business | | | | players wait until nearly all the properties are acquired |
| in a Knowledge Economy, where success is much | | | | to begin making deals, which draws the game out. In |
| more about fostering cooperation, sharing ideas and | | | | business, jumping on opportunities quickly is vital to |
| mutual success. Today's business environment is all | | | | success. |
| about fostering win-win relationships. It's a great time to | | | | Rule 4) Private Lending |
| be running a business. | | | | Players may lend money to other players under |
| I love Monopoly(R) but I have found a few minor rule | | | | whatever terms mutually agreed upon. Successful |
| changes can make it a much more accurate depiction | | | | business people know that a lack of money is rarely |
| about business today. It also makes the game move | | | | an obstacle when the opportunity is great. Part of the |
| more quickly and allows for teaching lessons of | | | | art of deal making is assembling the team that has all |
| negotiation and the art of creating win-win solutions in | | | | the necessary resources. Often, one party brings |
| business. | | | | funding. |
| Rule 1) All rents are paid by the bank | | | | Rule 5) Ending the Game |
| Rents are not paid by other players. When a player | | | | The game ends when the last hotel is sold and |
| lands on another player's property, this simulates the | | | | therefore, the market has achieved "saturation". This |
| market giving buying signals to the owning player. | | | | teaches the importance of taking action quickly and |
| Rule 2) Making Payroll | | | | encourage deal making as soon as possible. |
| Every time a player passes "Go", the player must pay | | | | A few simple rule changes like these can reinvent |
| 10% of the purchase price of all owned properties | | | | Monopoly(R) and make it a much better learning tool. |